| Author | Topic: Dark basic PRO (Read 414 times) |
Rage Oebel Administrator
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|  | Dark basic PRO « Thread Started on Oct 27, 2004, 8:45pm » | |
Well I purchased the pro version. All I can say is WOW!! The interface is great especially in asistand mode. Built in debugger. When they say superfast sprites they mean it!! The 3d is great but Im messing with sprites to learn the engine(Easy language BTW) Sprite rotation rules!!! I made a car sprite and was driving it in minutes. Then I cloned 300 of them with different rotations and set different velocities and wala. I had cars driving everywhere. A neat feature also is the ability to offset the rotation point of the sprite sp no special work there. 3d is going to be great in darkbasic. This will also be useful for building apps also. As you can tell Im extremely happy with it.
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mrpetrocket Junior Member
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|  | Re: Dark basic PRO « Reply #1 on Oct 28, 2004, 9:10am » | |
To be honest, I wish I had researched more thoroughly into other engine choices before buying 3D Rad, caus there are lots of other good ones out there like Blitz3d and dark basic. However, personally, I like the limitations of rad because they pose a challenge...it's fun when things aren't easy. You know the feeling?
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Rage Oebel Administrator
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|  | Re: Dark basic PRO « Reply #2 on Oct 28, 2004, 9:47pm » | |
Yep, I can understand that. I feel the same about Rad But I didnt realize it till later. Dark basic takes more coding for many things but with a complete windows based editor windowed mode etc,... Its actually fun to code. One thing though ,Rad taught me alot. I just figured it was time to move on and try something more. Im already designing a small array tile based engine for tile games. Im haveing some issues but its comming along. I just dont have any time! I hope ver6 of rad actually happens. That could be a really good thing.
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mrpetrocket Junior Member
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|  | Re: Dark basic PRO « Reply #3 on Oct 29, 2004, 8:53am » | |
I think rad6 will come out, but I doubt for some time...at least while I'm still in high school probably not heh. The tile engine sounds cool, I'd like to see it when you get some progress.
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Rage Oebel Administrator
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|  | Re: Dark basic PRO « Reply #4 on Oct 29, 2004, 8:11pm » | |
Ill show the tile code when I get a bit further along.
Heres something I made yesterday to practice with sprites. I call it bugs this is just some source(to give you an Idea of the DB language. Ill get you a demo in a day or 2. This makes a bug then clones 100 of them then scatters them across the screene facing different directions then makes them take off and scurry around., You then click on them to kill them its kind of fun to catch them. Ive made over 300 bugs 50 x81 pixels with very very little slowdown! Ill start more 3d when Im home. The light source options and shaders rule! 2d Is a pleasure with this engine. Im using an invisible dummy sprite attatched to the mouse for collisons which BTW are pretty spot on.
REM Project: bugz REM Created: 10/29/2004 7:33:33 AM REM by Rage REM ***** Main Source File ***** REM score =0 load image "Beetle1.bmp",1 load image "bmouse.bmp",2 load image "ragelogo.bmp",3 load sound "flashbulb1.wav",1 load sound "engn003_.wav",2
sprite 1000,0,0,3 Initial: sprite 1,320,440,1
for t=2 to 100 clone sprite 1,t next t for t= 2 to 100 srot=rnd(360) xpos=rnd(640) ypos=rnd(480) rotate sprite t,srot sprite t,xpos,ypos,1 next t
delete sprite 1 rem dummy sprite on the mouse pos sprite 500,mousex(),mousey(),2 offset sprite 500,6,6
lxpos=0 lypos=240
sxrot=0 ls=0
do
s=rnd(200) if s=34 and sound playing(2)=0 play sound 2 endif
if mouseclick()=1 gosub collision endif rem if ls=0 then inc lxpos,2 rem if lxpos >= 640 then ls=1 rem if ls=1 then dec lxpos,2 rem if lxpos <=0 then ls=0 sprite 500,mousex(),mousey(),2 for t=2 to 100 rem if mouseclick()=1 and sprite hit(500,t) rem hide sprite t rem endif svel=rnd(4)+3 xpos=sprite x(t) ypos=sprite y(t) if xpos <=0 then sprite t,640,ypos,1 if xpos >=6400 then sprite t,0,ypos,1 if ypos <=0 then sprite t,xpos,480,1 if ypos >=480 then sprite t,xpos,0,1 move sprite t,svel
next t if inkey$()=" " for t= 2 to 100 delete sprite t next t goto gameover endif
loop
collision: for t= 2 to 100 if sprite hit(500,t) and mouseclick()=1 then hide sprite t:play sound 1:score=score+1:return next t
return
gameover: load image "end.jpg",350 sprite 350,0,0,350 wait 5000 score =0 wait key goto initial
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mrpetrocket Junior Member
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|  | Re: Dark basic PRO « Reply #5 on Oct 29, 2004, 9:39pm » | |
Alright, I understand the gist of it. Looks interesting.
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Rage Oebel Administrator
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|  | Re: Dark basic PRO « Reply #6 on Nov 21, 2004, 10:56am » | |
Excellent I found a free newton physics dll for dark basic. I now have ragdoll and a rigid body physics system! There quite a few free plugins for darkbasic.
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Me again Guest
|  | Re: Dark basic PRO « Reply #7 on Apr 8, 2005, 9:44pm » | |
DBP 5.8 now released and darkbasic electronic comes with Darkmatter Free. This is a great model pack. I love DBP
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